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Secret of mana rom 1.0
Secret of mana rom 1.0









Many of the game's major data tables (weapons, armor, items, magic, etc) have been located.Bakgwanjo (박관조) and Cyzero (싸이제로) released a Korean translation in 2008.Hard Secret of Mana - Changes data tables to make the game more difficult.SoM VWF Edition - Implements a variable-width font and some story dialog changes.This utility allows the user to edit the instrument sample indexes in various games, including Seiken Densetsu 2/Secret of Mana. Secret of Mana Editor - An editor for the game is in development.Games like Lufia 2 are the reason for that. Speed problems, infrequent crashes, audio glitches, and graphic glitches are a little less clear cut. The ocean being brown and not blue is obvious. Same thing with severe graphic glitches like garbled sprites and palette issues. Obviously a bug, and we needn't verify if it occurs on the real thing. Let's take a bug where a game freezes right after the title screen. The real thing is obviously the best comparison, but I think as human beings we can use reason just as well depending on the bug. If you recall a recent thread on Krusty's Super Fun House, that was a bug that both emulators shared. As it stands now, zsnes has a lot of bugs that bsnes doesn't have, and bsnes has a lot of bugs that zsnes doesn't have. I would say user memory is a pretty good reference, and I would put that above bsnes or any other emu any day of the week. Regardless, if two emulators are getting different results, then one of them likely has a bug, and it's good to report what both do so that the correct behavior can be verified and the problem corrected.ĭmog wrote:And yet, when someone report a ( presumed) bug.(sometimes it occur on the actual console) without confirming it happens on the real thing, you don't hear any objections I didn't say anything because I didn't realize there were any commercial games that actually used it.īut for the most part, it shouldn't be assumed to definitely be a bug, but possibly be a bug. I was already aware that ZSNES did not emulate direct color mode. In this exact case, it's pretty obvious that it's an emulation bug. It's offensive to me regardless of which emulator is being touted as superior. No reason to be condescending in your comparison, ever. And for the love of all that is holy, we aren't competing here. bsnes has plenty of problems too, see this list of bugs. Just don't assume one emulator is right and the other is wrong. Therefore, a comparison between two emulators is better than nothing at all. One has to understand that really, only SNES emu developers and extreme hobbyists have access to SNES backup units that now cost hundreds of dollars a piece in some cases. It saves me the trouble of having to go through and test all of these troublesome games/spots for these bugs myself. This is how I found out about the Krusty's Super Funhouse bug and was able to get it fixed with Overload's help. Personally, I like it when people mention what bsnes does in regards to bug reports. Probably because the comparison is always used in a negative manner, eg this thread. My general point in saying that was just a reminder that pagefault has grown to dislike emulator-emulator comparisons, especially when comparing with bsnes. Yeah, I understand now the point about the comparison with bsnes in that -just because it's the most accurate Snes emu, it shouldn't be taken for the gospel (though when the time comes when they are not a single working Snes and no perfect clone exists.they'll be no other way but to use an emulator as a reference) Most of the SNES core developers have a real SNES and a copier, so they can confirm what it should look like on the real thing. You could say that "bsnes appears to produce the correct behavior." But you can't take that evidence as infallible. Comparison with other emulators IS useful, but no one emulator is perfect. NSRT info, photographs/captures of the output from the real thing certainly help. Some will be taken as more credible than others.

#Secret of mana rom 1.0 free

People are free to report bugs however they want. On the other hand, bugs that are hard to reproduce, either in the emulator or on the console, need some more thorough testing. Especially with bugs that happen in widely-played games. One might say that some bugs are so obvious that it couldn't possibly be that way on the console. Jipcy wrote:My general point in saying that was just a reminder that pagefault has grown to dislike emulator-emulator comparisons, especially when comparing with bsnes.









Secret of mana rom 1.0